Originally submitted February 23, 2022 | MS Game Production and Documentation Course
Assignment 7.1 — Video Pitch | Reign and Rebellion
Video Pitch Overview
This post documents the submission of the video pitch for the Reign and Rebellion project. The objective of this deliverable was to provide a comprehensive overview of the project, the team’s contributions, and the production methodology employed during development. The pitch highlights the project’s design intent—its premise, objectives, and intended player experience—while also emphasizing the value added by team members and the adapted, Scrum-informed workflow used to manage production.
The video demonstrates how the team collaborated, organized tasks, and applied Scrum principles in practice, adapting them to the project’s needs rather than following a rigid framework. It communicates the game’s design direction, mechanics, and player interactions alongside the production processes that guided development, ensuring transparency and alignment among contributors.
The pitch was structured to balance clarity and depth, presenting essential aspects of the project, team dynamics, and methodology without unnecessary detail. This approach ensured the presentation remained accessible and informative for both peers and academic stakeholders.
Peer Feedback Integration
Feedback received from peers provided constructive and actionable insights. Alexander Laurie noted that the pitch effectively communicated the project’s rationale and the team’s contributions. He observed that the video slightly exceeded the recommended 2–5 minute duration, while also acknowledging the clarity and strength of the production methodology explanation
Jennifer Hull highlighted the effectiveness of the Scrum methodology discussion and the overall production overview. She suggested that reducing the length could help maintain audience engagement while preserving informational quality.
These observations informed considerations for future presentations, reinforcing the importance of conciseness, clarity, and audience awareness in professional and academic communication.
The video pitch submission can be accessed here: Video Pitch Submission – Reign and Rebellion (Google Drive)
This artifact reflects an applied understanding of game production communication, stakeholder-oriented presentation, and iterative refinement through peer feedback, aligning with academic documentation standards and professional game development practice.
References
Keith, C. (2021). Agile Game Development (2nd ed.). Pearson Education, Inc.
Previous entry in this series:
Learning to Lead With Care — Coaching, Scrum, and the Craft of Building Games Together
Next entry in this series:
Learning With Care — Collaboration, Methodology, and Steady Growth in Game Production
This post is part of a weekly documentation series created during the Reign and Rebellion project, capturing structured learning outcomes from both production practice and coursework.